Passive skill - Official Path of Exile Wiki
Passive skill points as quest rewards Several quests in the storyline reward characters with points to spend on the passive tree. These will form the bulk of a character's build. Layout The character classes and their approximate starting position on the tree The tree can be divided into three primary sectors of equal size, one third of the relatively circular tree, surrounding a central wheel.
There is no cap on the amount of sockets the player can allocate. Path of exile jewel slot skill tree default, they are empty and don't grant any bonuses. Hover over path of exile jewel slot skill tree above items. Jewel sockets Jewel sockets are passives that can be filled with jewels.
Passive nodes There are several types of passive skills. The clusters of related passive nodes that boost a specific area swordsmacesarcherydamage typesevasionand so on are like suburbs.
Basic passives For a list of all basic passive skills, see List of basic passive skills. Pressing 'c' in-game and hovering over each of the three attributes will show what these do. By rerolling and modifying your Jewels, you're able to essentially create your own Notable Passives, some of which can be substantially more powerful than those offered by the tree itself.
They're available as magic or rare Jewels that can be crafted to yield powerful bonuses, or as Unique Jewels that can affect passive skills within a radius or grant exclusive properties. Some Unique Jewels interact with passive skills in a radius around them - either changing their properties, triggering when certain thresholds are met or altering the rules of the tree itself.
These socket into the Passive Skill Tree itself to grant special bonuses to your character or influence areas of the tree itself. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'. However, keep in mind that the campaign quests that give skill gems as rewards, gives gems related to the natural preference of that character, i.
Players that choose the Scion as their character may also gain up to 5 additional passive skill points, depending on the choices they make in their Ascendancy. The southeast or green sector is also known as the Ranged sector; passives there boost dexterity, ranged projectile damage, evasion, most known aspects of ranged combat and all skills normally found on green gems.
They are the north or blue sector, the southwest or red sector and the southeast or green sector.
Although it takes some extra skill points to do this, there is nothing stopping the player from choosing passives to quickly get into a different sector than his or her character started out with to, for example, make a melee-combat Witch, given that there are no set equipment limits on which character can equip what, other than what their passive stats allow.
The southwest or red sector is also known as the melee sector; passives there boost strength, armor, physical damage and nearly every known aspect of melee combat, as well as all skills normally found on red gems. The Awakening introduces an entirely new type of item to collect and craft - Jewels.
Basic passive skills only grants minor improvements to the character.
As the player moves to the borders between sectors the passive skills available there become more hybridized between the two. Ascendancy passives Every character has an opportunity to gain a subclass called Ascendancy class that grants access to an Ascendancy skill tree specific for the character class chosen.
Keystone passives Keystone passive skills significantly alters how the character functions. They offer ways to diversify your holdem sit and go of specialisation, or to double down on a strategy that is working well for your build. When a new game is started, each character starts at the border of the inner wheel of the tree at a different location; the Witch for example starts at the due-north border of the inner wheel, smack in the middle of the blue sector showing her preference for magic.
Notable passive skills grants notable improvements to the character. There are currently 21 sockets distributed around the tree. While the passive tree sometimes referred to in-game as the Skilldrasil or Skill Web may seem complicated, it actually only has two parts.
A quest in Act Two offers you a different selection of Unique Jewels to choose from in each difficulty level. The north or blue sector is also known as the magic sector; passives there boost intelligence, elemental damage, energy shield, wand damage, minion stats, etc The wheel of character images on the right shows which position each class starts in and therefore their preferred method of combat; the Marauder starts in the middle of the red sector showing a preference for melee combat and the Ranger starts in the middle of the green sector for ranged combat, with the other characters starting in a position to put them in more of a hybrid role to start.
Notable passives For a list of all notable passive skills, see List of notable passive skills. Some of these roads can cover a great distance much quicker than if the player detours through the suburbs: Listed below are all the quests that reward passive tree points.
It can be thought of as a map, with suburbs and roads. So even though making a non-standard character is possible it really isn't recommended other than for show.